Guilherme Laso
I’m a creative professional with a background in visual arts and design since 2008, and for the past four years I’ve been working as a 2D Generalist Artist on indie and mobile games for both domestic and international projects.
I primarily work with Concept Art, UI, and stylized illustrations for 2D games, contributing to the creation of assets for gameplay, interfaces, customization systems, environments, enemies, props, and visual elements designed for implementation in the Unity Engine.
Throughout my career in games, I have participated in over 10 projects, collaborating with multidisciplinary teams on production pipelines for mobile games, live games, and indie projects, with experience in briefing processes, visual exploration, documentation, and asset development for implementation.
I am proficient in artistic production tools, pipeline organization, and project documentation, working primarily with Adobe Photoshop, Blender, and Clip Studio Paint, as well as using Trello, Miro, and Notion for project management, organization, and task documentation.
I primarily work with Concept Art, UI, and stylized illustrations for 2D games, contributing to the creation of assets for gameplay, interfaces, customization systems, environments, enemies, props, and visual elements designed for implementation in the Unity Engine.
Throughout my career in games, I have participated in over 10 projects, collaborating with multidisciplinary teams on production pipelines for mobile games, live games, and indie projects, with experience in briefing processes, visual exploration, documentation, and asset development for implementation.
I am proficient in artistic production tools, pipeline organization, and project documentation, working primarily with Adobe Photoshop, Blender, and Clip Studio Paint, as well as using Trello, Miro, and Notion for project management, organization, and task documentation.
hilasodesign@gmail.com